Thiruvizha
Tamil Nadu village festival in Unreal Engine
Tamil Nadu village festival in Unreal Engine
A personal project, built in under a week before starting my MA. A stylized Unreal Engine environment based on a Thiruvizha, the rural village festival of Tamil Nadu, with every model, texture, shader, light, and particle effect built from scratch. No marketplace assets.
The reference was a small festival from a Tamil Nadu village I had seen, supported by frames from Kollywood films set in rural locations and photographs of real gopuram architecture. I wanted to translate that visual world into a 3D-cartoon stylized shader, which meant writing the materials and lighting from the ground up rather than pulling from Unreal's default photoreal toolset.
Every prop visible in the scene I modeled in Maya, textured in Substance Painter, and assembled in Unreal Engine. The set list included the gopuram tower, the temple walls, a raatinam (the small festival ferris wheel), the amman LED light setup, mic horn speakers on poles, fruit and vegetable stands, balloon clusters, flag bunting, and a row of aruvaal and thirisoolam weapon-fronts. The particle effects, the closest I came to using outside material, I learned from a single YouTube tutorial built specifically to match the stylization.
The week-long timeline forced decisions early. Stylization meant I didn't have to chase realism. Baked lighting meant I didn't have to fight render times. Personal sourcing meant the visual identity stayed consistent across every asset.
A complete, render-ready environment in Unreal Engine 5.4. All models, textures, shaders, lights, and particles original.
Unreal Engine 5.4, Maya, Substance Painter.
Personal project, unreleased publicly. Hosted on my portfolio site.